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Warcross
Contributor(s): Lu, Marie
ISBN: 0399547967     ISBN-13: 9780399547966
Publisher: Putnam Pub Group
    OUR PRICE: $17.09  
Product Type: Hardcover
Published: September 2017
Qty:
Annotation: After hacking into the Warcross Championships' opening game to track illegal betting, bounty hunter Emika Chen is asked by the game's creator to go undercover to investigate a security problem, and she uncovers a sinister plot.
Additional Information
Library of Congress Subjects:
Internet games; Fiction.
Computer crimes; Fiction.
Hackers; Fiction.
Dewey: [Fic]
LCCN: 2017016555
Academic/Grade Level: Grade 7-9, Age 12-14
Book type: Juvenile Fiction
Physical Information: 8.50" H x 6.00" W x 1.25" (1.05 lbs) 353 pages
Accelerated Reader Info
Quiz #: 191432
Reading Level: 5.6   Interest Level: Upper Grades   Point Value: 16.0
Scholastic Reading Counts Info
Quiz #: Q71881
Reading Level: 5.3   Interest Level: Grades 6-8   Point Value: 24.0
 
Descriptions, Reviews, Etc.

Reviewed by Horn Book Guide Reviews (Horn Book Guide Reviews 2018 Spring)
Emika Chen hacks into phenomenally popular virtual-reality game Warcross. She's only the second person to do so, and its young inventor promises her an outrageous sum to locate the first hacker: shadowy villain Zero. Written in a first-person, present-tense style, Lu's (the Legend and Young Elites novels) latest is a blend of action, suspense, romance, and speculative fiction that will please her eager fans. Copyright 2018 Horn Book Guide Reviews.

Reviewed by Horn Book Magazine Reviews (Horn Book Magazine Reviews 2017 #6)
One minute Emika Chen is a hacker and bounty hunter in a futuristic New York City, struggling to make ends meet, and the next minute--after she's hacked into Warcross, the phenomenally popular virtual reality game--she's on a private jet to Tokyo to meet Hideo Tanaka, the young inventor of the game. It turns out she's only the second person to hack the game, and Hideo promises her an outrageous sum of money if she can track down the first, a shadowy villain known as Zero, but in order to do so Emika has to join one of the teams competing in the Warcross tournament, a virtual reality version of Capture the Flag. As Emika gets closer to uncovering Zero's identity and motive, she also becomes romantically involved with the notoriously aloof Hideo, while sorting out her often-competing loyalties to her team and to Hideo. The story ends with a bombshell revelation and--of course--a cliffhanger. Written in a first-person, present-tense style similar to that of Suzanne Collins, and with shades of Cory Doctorow, Lu's (the Legend and Young Elites novels) book is a blend of action, suspense, romance, and speculative fiction that will please her legion of eager fans. jonathan hunt Copyright 2017 Horn Book Magazine Reviews.

Reviewed by Publishers Weekly Reviews (PW Reviews 2017 June #3)

Emika Chen, an 18-year-old hacker turned bounty hunter, ekes out a life in New York City by tracking down criminals who are turning illegal profits in the virtual world of Warcross, an immersive game accessed by a "brain–computer interface." Facing eviction, Emi recklessly hacks into the game to steal a valuable power-up. When a glitch exposes her identity to millions of viewers—and Hideo Tanaka, the game's 21-year-old billionaire inventor—Emi is summoned to the Henka Games headquarters in Tokyo. There, Hideo recruits her to find an elusive hacker called Zero, and she enters the high-profile games as a wild-card player. With a keen eye for detail, Lu (the Young Elites series) vividly imagines a future society where gaming is woven into daily life, and easily allows readers to sink into Emi's reality. Readers will enthusiastically follow clever, independent, and empathetic Emi, who is driven both by the memory of her father and a strong sense of morality. Think The Hunger Games meets World of Warcraft, with exactly the sort of massive appeal that crossover suggests. Ages 12–up. Agent: Kristin Nelson, Nelson Literary. (Sept.)

Copyright 2017 Publisher Weekly.

Reviewed by School Library Journal Reviews (SLJ Reviews 2017 August)

Gr 8 Up—A highly engaging and incredibly exciting science fiction novel for young adults. Emika Chen is a bounty hunter living in a futuristic New York City. Emika has a juvenile record and spent time in the foster care system after her father died. She is struggling to pay her bills, and is banking on getting enough from the next bounty to settle up with her landlord. In the midst of her troubles, Emika gets involved in Warcross, a virtual reality video game played by nearly everyone. Players put on virtual reality glasses and can play others, build their own worlds, and keep memories there. There is a huge tournament where the best players from around the globe come together as teams to compete for the ultimate prize. When Emika tries stealing a valuable item in the opening ceremony, she glitches into the game and finds immediate fame. With this fame comes a job offer from the young Hideo Tanaka, creator of Warcross. He flies her to Japan on his private jet, and he asks for her help to find someone who is threatening the game. Emika is also a skilled hacker, so she accepts. The teen becomes a key player in the tournament and in Hideo's life, as they develop a romantic relationship. Readers will move effortlessly through Lu's fantastic writing, and they will enjoy getting to know this international cast of characters. The author adeptly weaves together exciting video games scenes, virtual reality, and romance. The great plot twist and cliff-hanger ending clearly leaves room for a sequel. VERDICT An enticing first purchase for YA collections, especially where Lu's other books and science fiction are popular.—Nancy Jo Lambert, Reedy High School, Frisco, TX

Copyright 2017 School Library Journal.