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Warcross
Contributor(s): Lu, Marie
ISBN: 0399547967     ISBN-13: 9780399547966
Publisher: Putnam Pub Group
    OUR PRICE: $17.09  
Product Type: Hardcover
Published: September 2017
Qty:
Annotation: "When teenage coder Emika Chen hacks her way into the opening tournament of the Warcross Championships, she glitches herself into the game as well as a sinister plot with major consequences for the entire Warcross empire"--
Additional Information
Library of Congress Subjects:
Internet games; Fiction.
Computer crimes; Fiction.
Hackers; Fiction.
Dewey: [Fic]
LCCN: 2017016555
Academic/Grade Level: Grade 7-9, Age 12-14
Book type: Juvenile Fiction
Physical Information: 8.50" H x 6.00" W x 1.25" (1.05 lbs) 353 pages
 
Descriptions, Reviews, Etc.

Reviewed by Publishers Weekly Reviews (PW Reviews 2017 June #3)

Emika Chen, an 18-year-old hacker turned bounty hunter, ekes out a life in New York City by tracking down criminals who are turning illegal profits in the virtual world of Warcross, an immersive game accessed by a "brain–computer interface." Facing eviction, Emi recklessly hacks into the game to steal a valuable power-up. When a glitch exposes her identity to millions of viewers—and Hideo Tanaka, the game's 21-year-old billionaire inventor—Emi is summoned to the Henka Games headquarters in Tokyo. There, Hideo recruits her to find an elusive hacker called Zero, and she enters the high-profile games as a wild-card player. With a keen eye for detail, Lu (the Young Elites series) vividly imagines a future society where gaming is woven into daily life, and easily allows readers to sink into Emi's reality. Readers will enthusiastically follow clever, independent, and empathetic Emi, who is driven both by the memory of her father and a strong sense of morality. Think The Hunger Games meets World of Warcraft, with exactly the sort of massive appeal that crossover suggests. Ages 12–up. Agent: Kristin Nelson, Nelson Literary. (Sept.)

Copyright 2017 Publisher Weekly.

Reviewed by School Library Journal Reviews (SLJ Reviews 2017 August)

Gr 8 Up—A highly engaging and incredibly exciting science fiction novel for young adults. Emika Chen is a bounty hunter living in a futuristic New York City. Emika has a juvenile record and spent time in the foster care system after her father died. She is struggling to pay her bills, and is banking on getting enough from the next bounty to settle up with her landlord. In the midst of her troubles, Emika gets involved in Warcross, a virtual reality video game played by nearly everyone. Players put on virtual reality glasses and can play others, build their own worlds, and keep memories there. There is a huge tournament where the best players from around the globe come together as teams to compete for the ultimate prize. When Emika tries stealing a valuable item in the opening ceremony, she glitches into the game and finds immediate fame. With this fame comes a job offer from the young Hideo Tanaka, creator of Warcross. He flies her to Japan on his private jet, and he asks for her help to find someone who is threatening the game. Emika is also a skilled hacker, so she accepts. The teen becomes a key player in the tournament and in Hideo's life, as they develop a romantic relationship. Readers will move effortlessly through Lu's fantastic writing, and they will enjoy getting to know this international cast of characters. The author adeptly weaves together exciting video games scenes, virtual reality, and romance. The great plot twist and cliff-hanger ending clearly leaves room for a sequel. VERDICT An enticing first purchase for YA collections, especially where Lu's other books and science fiction are popular.—Nancy Jo Lambert, Reedy High School, Frisco, TX

Copyright 2017 School Library Journal.